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To play online press the screenshot above and then the start button.
Or you can download the game and play offline.

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Interactive psychology of the stimulus.

"Vigor" is a free online psychology game to explore and study the psychology of stimulus with interactive Bidstrup cartoons. Sort the fun cartoon of the vivacity situation in numerical order to reveal the last scene. Fun educational psychology game, suitable for online lessons and interactive classes for students. Drag and drop the picture in the correct stage of the scene. Arrange the stages in correct sequence. Minute to win it game. Bidstrup tiles game.

This fun psychology game include the following stages:
  • An old tired man.
  • Vivacity woman.
  • Behavioral response.
Vigor Picture

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How to play Vigor Game.

There are eight missing scenes in the middle of the screen. The first 7 scenes from the Bidstrup cartoon are shuffled at the top of the screen. Drag and drop the pictures in the correct stage of the scene that express vigor. Arrange the stages in correct sequence to reveal the last eight stage to complete the situation.

Knowledge Achievements:
Know the psychology of vigor and get +1 Knowledge Level.
Difficulty: Very Easy.

Vigor Screenshot

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Class subject: Psychology of Stimulus.

There are things that makes people energized, like adrenaline and other hormones. These things are called Stimulus and may be unlocked by a thought and imagination.

In psychology, a stimulus is any object or event that elicits a sensory or behavioral response in an organism.

The concept stimulus was essential to behaviorism and the behavioral theory of B. F. Skinner in particular. An eliciting stimulus was defined as a stimulus that precedes a certain behavior and thus causes a response. A discriminative stimulus in contrast increases the probability of a response to occur, but does not necessarily elicit the response. A reinforcing stimulus usually denoted a stimulus delivered after the response has already occurred; in psychological experiments it was often delivered on purpose to reinforce the behavior. Emotional stimuli were regarded as not eliciting a response. Instead, they were thought to modify the strength or vigor with which a behavior is carried out.

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