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To play online press the screenshot above and then the start button.
Or you can download the game and play offline.


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Interactive smartphones design learning.

"Smartphones Match" is a free online knowledge level game, to match two same cards with smartphones. Fun memory cards game to study the mobile generation phones. Computer technology learning game, suitable for online lessons and interactive classes. Fun educational IT game. Minute to win it game with cards. IT learning game with cards. Small online card game to memorize and match popular smartphones.

This fun computer technology class game include the following smartphones:
  • Smartphone Samsung Galaxy A7
  • Smartphone Ulefone S7
  • Smartphone Apple iPhone 6s
  • Smartphone Huawei P Smart
  • Smartphone Xiaomi Mi A2
  • Smartphone Nokia 5
  • Smartphone Sony Xperia XA1
  • Smartphone Apple iPhone XS
  • Smartphone Honor 8X
  • Smartphone Ulefone Armor X
  • Smartphone Nokia 6.1
  • Smartphone LG G6
Game code by Ogo Bob. Background picture by Lili.

Smartphones Match

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How to play Smartphones Match.

The game will generate 24 random cards with smartphones, where every two cards are the same. Like all matching pairs games, you must open two same cards one after another to remove them from play. If you open one smartphone card, try to open the same smartphone as next card to clear the two cards from the table. The game trains the visual memory so it is pretty possible to learn something from it. Remove all cards from play to win the game.


Knowledge Achievements:
Know 3 popular smartphones and get +1 Knowledge Level.
Difficulty: Easy.

Smartphones Match Screenshot

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Class subject: Smartphones.

Smartphones are a class of mobile phones and of multi-purpose mobile computing devices. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet, including web browsing, and multimedia functionality, including music, video, cameras, and gaming. Alongside core phone functions such as voice calls and text messaging.

Smartphones typically include various sensors that can be leveraged by their software, such as a magnetometer, proximity sensors, barometer, gyroscope and accelerometer, and support wireless communications protocols such as Bluetooth, Wi-Fi, and satellite navigation.

The first commercially available device that could be properly referred to as a "smartphone" began as a prototype called "Angler" developed by Frank Canova in 1992 while at IBM and demonstrated in November of that year at the COMDEX computer industry trade show. A refined version was marketed to consumers in 1994 by BellSouth under the name Simon Personal Communicator. In addition to placing and receiving cellular calls, the touchscreen-equipped Simon could send and receive faxes and emails.

Smartphone Apple iPhone 6s png
Smartphone Honor 8X png
Smartphone Xiaomi Mi A2 png
Smartphone Ulefone Armor X png
Smartphone Nokia 6.1 png

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