Another truly great game. Master of Magic is the first turn based 4x4 fantasy game released in 1994. We have witness a lot of remakes and titles similar to MoM, and the fans are always unhappy. But this is not because the new games are bad, it is because this game have real magic in it!
Which hero to take remain one of the greatest difficulties in master of magic game. Combat mages are great as they can carry weapons and staffs. The best items for them are with flying and regeneration abilities. Sort the screen puzzle to see the awesome Mystic X - combat mage.
(This list I made for myself, so next time I'm better prepared)
1. Get Myrron and Omniscience traits.
2. Get at least 1 Chaos Book to cast Rise Volcano and at leat 1 sorcery for Flight and Counter Magic.
3. Gaia's Blessing and Strean of Life are mandatory for cities.
4. Get regeneration and flight spells ASP (or with cheating).
5. Get Planar Travel and watch for opponents with Life magic, they may have Astral Gates to go to Myrron.
6. Get the Dragon race and create the Air Ships ASP best in city with Adamantine and built Alchemical Guild(after library) to use adamantine. They carry armies everywhere.
7. Get a Dwarven city to make engineers to make roads and Cannons to clear and defend towers.
8. The best items are with Flying ability and regeneration. Flying protects form Crack Call spell and regeneration is mandatory. To avoid dispelling they are best on items. Regeneration may be crafted on armors and miscs, byt flying can not!
9. Heroes come with spells or ruins. The best 6 heroes are placed in this post.
10. And finnaly, clean Myrron ASP from opponents and then expand peacefully and happily, exploring ruins when at leas 3 heroes are ready.